Working under the theme of "creating new environments through the integration and utilization of media," we solve a wide range of problems in VR, augmented reality, HCI, and robotics, and apply our research to a variety of fields.
XR
To provide a foundation for skill-acquisition support and EduMetaverse applications using XR (AR/VR/MR) technologies, we measure and recognize environments and objects, and research information-presentation techniques using HMDs.
Human-Computer Interaction
We conduct cross-disciplinary research spanning advanced information-media technologies (such as 3D user interfaces, XR systems, and haptics), interaction/experience design methodologies, and human-centered understanding for creating new forms of interaction.

TransPortal: A Portable Portal-Based Locomotion Technique for VR Games
Robotics
We conduct research on robotics and robot learning that leverages multimodal information such as vision and haptic/force sensing.
Computer Vision
To help build media environments, we research the measurement of the shape and material of environments and objects, and the reproduction and imitation of light behavior.
Free-Viewpoint Image Generation of
Transparent Objects Using Differentiable Rendering
Rainbow Learner:
Illumination Estimation from Structural Color Patterns
Educational Technology & Information Education
Educational technology explores optimal teaching methods using engineering approaches. For example, we develop systems to support teaching and learning, and research learning analytics — how to gather information from teachers and learners via ICT, and how to analyze and feed it back so that learning and teaching are improved. We also research approachable lessons and teaching materials for information-science education, from elementary school through the first year of university.
